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![CG Tech Interview #2 Physically Based Rendering](https://static.wixstatic.com/media/ab2a53_b873711dbe544382bfe5115d64d7bcc1~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/ab2a53_b873711dbe544382bfe5115d64d7bcc1~mv2.webp)
Lingheng Tao
Aug 25, 20241 min read
CG Tech Interview #2 Physically Based Rendering
#ComputerGraphics #GameProgramming #TechnicalArt #GameEngine This section serves as a summary of all the Physically-Based Rendering...
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![CG Tech Interview #1 Basics](https://static.wixstatic.com/media/ab2a53_3475f4f043344b459970fbf40ff50cad~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/ab2a53_3475f4f043344b459970fbf40ff50cad~mv2.webp)
Lingheng Tao
Aug 25, 20243 min read
CG Tech Interview #1 Basics
#ComputerGraphics #TechnicalArt #GameEngine #GameProgramming This series of notes is intended to help prepare for technical interviews...
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![UE#4 Lighting - Part 1 Directional Light](https://static.wixstatic.com/media/ab2a53_9d9f3d93bd334b4fa40c6065951b90c4~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/ab2a53_9d9f3d93bd334b4fa40c6065951b90c4~mv2.webp)
Lingheng Tao
Feb 7, 20222 min read
UE#4 Lighting - Part 1 Directional Light
This note writes about some basic concepts of lighting adjustments in Unreal Engine 4.
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