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Lingheng Tao
Aug 251 min read
CG Tech Interview #2 Physically Based Rendering
#ComputerGraphics #GameProgramming #TechnicalArt #GameEngine This section serves as a summary of all the Physically-Based Rendering...
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Lingheng Tao
Aug 253 min read
CG Tech Interview #1 Basics
#ComputerGraphics #TechnicalArt #GameEngine #GameProgramming This series of notes is intended to help prepare for technical interviews...
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Lingheng Tao
Jan 104 min read
Unity Engine #4 MonoBehavior
#GameEngine #UnityEngine #GameProgramming This note mainly talks about what you need to know about MonoBehavior, the script parent class...
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Lingheng Tao
Jan 107 min read
Unity Engine #3 Patterns
#GameEngine #UnityEngine #GameProgramming This article mainly introduces the design patterns of various types of code. In GoF's book...
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Lingheng Tao
Jan 103 min read
Unity Engine #2 System / Networking
#GameEngine #UnityEngine #GameProgramming This note is mainly about computer systems and network knowledge. Principles of network...
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Lingheng Tao
Jan 104 min read
Unity Engine #1 Memory
#UnityEngine #GameEngine #GameProgramming This note is mainly about the memory management of the Unity engine. Basic concepts Unity's...
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Lingheng Tao
Jan 107 min read
Unity Engine #0 C-Sharp
#GameEngine #GameProgramming #UnityEngine #ProgrammingLanguage This note is mainly about the C# language. A complete understanding of...
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Lingheng Tao
Jan 88 min read
Unity Engine #0 C-Sharp
#GameEngine #GameProgramming #UnityEngine #ProgrammingLanguage 这篇笔记主要是关于 C# 语言的。完整了解 Unity 的特性必须要从 C# 语言开始。这一部分虽然非常八股文,但是能够很好地帮助我们提高程序的性能...
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Lingheng Tao
Oct 4, 20237 min read
Unity Shader #1 Render Pipeline
#UnityShader #GameEngine #TechnicalArt This note is mainly about basic information about Unity's graphics rendering pipeline and vertex...
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Lingheng Tao
Aug 17, 20214 min read
UE4#3 Material Editor
#UE4 #GameEngine #TechnicalArtist This note writes about the basics about using the material editor in the Unreal Engine 4. Here I am...
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Lingheng Tao
Aug 15, 20213 min read
UE4#2 Nodes Basics
#UnrealEngine4 #GameEngine Basic About Nodes A node consists of the following 3 parts: title, inputs and outputs. The plugs where you can...
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Lingheng Tao
Aug 15, 20213 min read
UE4#1 Basic Operations
#UnrealEngine4 #Notes #GameEngine #TechnicalArt Real Basics This notes write about the basic operations of Unreal Engine 4. I'm using the...
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