top of page
Search
Lingheng Tao
Aug 251 min read
CG Tech Interview #2 Physically Based Rendering
#ComputerGraphics #GameProgramming #TechnicalArt #GameEngine This section serves as a summary of all the Physically-Based Rendering...
15 views0 comments
Lingheng Tao
Aug 253 min read
CG Tech Interview #1 Basics
#ComputerGraphics #TechnicalArt #GameEngine #GameProgramming This series of notes is intended to help prepare for technical interviews...
11 views0 comments
Lingheng Tao
Jan 104 min read
Unity Engine #4 MonoBehavior
#GameEngine #UnityEngine #GameProgramming This note mainly talks about what you need to know about MonoBehavior, the script parent class...
16 views0 comments
Lingheng Tao
Jan 107 min read
Unity Engine #3 Patterns
#GameEngine #UnityEngine #GameProgramming This article mainly introduces the design patterns of various types of code. In GoF's book...
9 views0 comments
Lingheng Tao
Jan 103 min read
Unity Engine #2 System / Networking
#GameEngine #UnityEngine #GameProgramming This note is mainly about computer systems and network knowledge. Principles of network...
4 views0 comments
Lingheng Tao
Jan 104 min read
Unity Engine #1 Memory
#UnityEngine #GameEngine #GameProgramming This note is mainly about the memory management of the Unity engine. Basic concepts Unity's...
42 views0 comments
Lingheng Tao
Jan 107 min read
Unity Engine #0 C-Sharp
#GameEngine #GameProgramming #UnityEngine #ProgrammingLanguage This note is mainly about the C# language. A complete understanding of...
9 views0 comments
Lingheng Tao
Jan 88 min read
Unity Engine #0 C-Sharp
#GameEngine #GameProgramming #UnityEngine #ProgrammingLanguage 这篇笔记主要是关于 C# 语言的。完整了解 Unity 的特性必须要从 C# 语言开始。这一部分虽然非常八股文,但是能够很好地帮助我们提高程序的性能...
2 views0 comments
bottom of page