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Lingheng Tao
Aug 25, 20241 min read
CG Tech Interview #2 Physically Based Rendering
#ComputerGraphics #GameProgramming #TechnicalArt #GameEngine This section serves as a summary of all the Physically-Based Rendering...
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
Lingheng Tao
Aug 25, 20243 min read
CG Tech Interview #1 Basics
#ComputerGraphics #TechnicalArt #GameEngine #GameProgramming This series of notes is intended to help prepare for technical interviews...
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Lingheng Tao
Oct 4, 20237 min read
Unity Shader #1 Render Pipeline
#UnityShader #GameEngine #TechnicalArt This note is mainly about basic information about Unity's graphics rendering pipeline and vertex...
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Lingheng Tao
Feb 7, 20222 min read
UE#4 Lighting - Part 1 Directional Light
This note writes about some basic concepts of lighting adjustments in Unreal Engine 4.
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Lingheng Tao
Nov 30, 20211 min read
ZBrush Tutorial #1 Basic Operations
#ZBrush #TechnicalArt #GameDesign I. Basic Operations. pan: Alt + LMB (blank). zoom: Alt(down) + LMB (down) + Alt(up) + LMB (move)....
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Lingheng Tao
Aug 15, 20213 min read
UE4#1 Basic Operations
#UnrealEngine4 #Notes #GameEngine #TechnicalArt Real Basics This notes write about the basic operations of Unreal Engine 4. I'm using the...
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