Lingheng TaoJan 88 min readUnity Engine #0 C-Sharp#GameEngine #GameProgramming #UnityEngine #ProgrammingLanguage 这篇笔记主要是关于 C# 语言的。完整了解 Unity 的特性必须要从 C# 语言开始。这一部分虽然非常八股文,但是能够很好地帮助我们提高程序的性能...
Lingheng TaoOct 4, 20237 min readUnity Shader #1 Render Pipeline#UnityShader #GameEngine #TechnicalArt This note is mainly about basic information about Unity's graphics rendering pipeline and vertex...
Lingheng TaoFeb 15, 20231 min readArchitectureIAAI-P2 #2 Sectional Cut Model#Architecture This blog writes about our processing of the sectional cut model for the FEC. Initializations Since we have shown some...