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Water Surface Rendering

The following shader is implemented in Amplified Shader Editor in Built-in Render Pipeline of Unity.

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01

Realtime Reflection

The realtime reflection is implemented with a render texture generated by a C# script attached to the water surface. The texture was generated using FFT methods.

02

Underwater Details

The underwater mud is visible throught the surface of the water waves.

Through the material, the depth of the water is also adjustable.

03

Different Skybox

Here is another example of a skybox with aurora.

The specular reflection is independently adjustable.

​陶令恒

© 2025 by Lingheng Tony Tao. 

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