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This blog is a master list of reading notes, summaries, and reflections on computer graphics literature.

Although the notes in this list are organized into different categories by topic, the numbering follows the order in which I read the papers. Therefore, there is no inherent priority or sequence among the listed works.

Real-time Ray Tracing

Physical Simulation

Vision and Image Processing

  1. CG Papers #1 RenderMan: An Advanced Path Tracing Architecture for Movie Rendering
  2. TBA