Black and white photography. Primarily shot with Nikon Zf and Fujifilm GFX100S. Continuously updated.
Alfheim — A character-engineering-centric text adventure game engine, providing a complete workflow from creation to publishing.
A bidirectional path tracer supporting multiple importance sampling.
An Apple platform dedicated game engine, where GenAI is the first class citizen.
Tools that I've made for the artists in 2025.
Customized Toon Shader for BVW Project 4.
BVW Round 3 Flash Round.
Continuously updated. My latest digital illustration works.
Some experiences regarding water rendering.
Building Virtual World Round 2. The Theme was Freedom.
A glass frame design parametric design system.
Constantly updating. Some concept designs of characters for different projects.
GMTK 2023 Entry. The theme was Roles Reversed.
Experience of making dissolving happen in Unity.
BVW Round 1.
Building Virtual World Final Round. Showcased at ETC Festival.
Color drawings of Architecture coursework.
Architecture Studio coursework.
Another Indie Game development.
Experimental Game Studio Project 4. A racing game where you are sloths.
Experimental Game Studio Project IV. The theme is
Project 2 of Experimental Game Studio. The theme was Artifact.
Experimental Game Studio Project 3.
Design Educational Game coursework. A transformational game made in 15 days.
Architecture coursework for Material and Assembly.
Experimental Game Studio Project 1.
Documentation of my third semester Architecture Studio at CMU.
A very light web game.
First time Indie Game Development.
Documentation of my secend semester Architecture Studio at CMU.
Documentation for the first semester at CMU.
Portfolio from Architecture coursework.