An Apple platform dedicated game engine, where GenAI is the first class citizen.
Alfheim — A character-engineering-centric text adventure game engine, providing a complete workflow from creation to publishing.
BVW Round 3 Flash Round.
A native macOS real-time shader workbench: layered MSL authoring, hot-reload compilation, multi-pass post-processing, and an agentic editing loop where AI verifies its own renders.
Black and white photography. Primarily shot with Nikon Zf and Fujifilm GFX100S. Continuously updated.
Building Virtual World Round 2. The Theme was Freedom.
A glass frame design parametric design system.
Tools that I've made for the artists in 2025.
Continuously updated. My latest digital illustration works.
BVW Round 1.
Architecture Studio coursework.
Realistic water simulation and rendering: FFT ocean waves with the Phillips spectrum, GPU position-based fluids, and screen-space fluid rendering.
A bidirectional path tracer with multiple importance sampling, built on a full CPU renderer: microfacet BSDFs, volumetric media, MIS path tracing, and BVH acceleration.
Another Indie Game development.
Project 2 of Experimental Game Studio. The theme was Artifact.
Constantly updating. Some concept designs of characters for different projects.
GMTK 2023 Entry. The theme was Roles Reversed.
Experimental Game Studio Project 3.
Architecture coursework for Material and Assembly.
Building Virtual World Final Round. Showcased at ETC Festival.
Color drawings of Architecture coursework.
Experimental Game Studio Project 1.
A very light web game.
Experimental Game Studio Project 4. A racing game where you are sloths.
Experimental Game Studio Project IV. The theme is
Documentation of my third semester Architecture Studio at CMU.
First time Indie Game Development.
Design Educational Game coursework. A transformational game made in 15 days.
Documentation of my secend semester Architecture Studio at CMU.
Portfolio from Architecture coursework.
Documentation for the first semester at CMU.