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Cg Tech Interview 2 Physically Based Rendering

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Cg Tech Interview 2 Physically Based Rendering

This section serves as a summary of all thePhysically-Based Renderingconcepts.

Radiometry

Physics

  • Photon Energy:energy that moves along a ray, assuming no wave properties. It has positione, directiond, and wave length 位.

  • Radiant Energy:the total energy radiated by all the rays from any 位.

  • Spectral Energy:the total energy at a specific 位.

  • Flux:radiant energy a second.

  • Irradiance: arrival flux at unit area (per square meter).

  • Radiant Exitance:exitted flux at unit area.

  • Radiance:irradiance per solid angle.

Integrators

  • Solid Angle

  • Irradiance by Integral Over Spheric Surface

  • Irradiance by Integral Over Area

Properties

  • Lambert's Law

  • Radiance's Invariant Property Along A Ray

Probability

Monte Carlo Integration

  • To Be Integrated:

  • Estimator

p(x) is thesampling distribution function.

Sampling

Rejection Sampling

  • Random On Disk

  • Random In Unit Sphere

  • Random On Unit Sphere

  • Random On Unit Hemisphere By XY plane

  • Random On Unit Hemisphere By Any Plane

Importance Sampling

  • Direct Light

  • Ambient Light

  • MIS

  • Balance Heuristic

  • Power Heuristic

BSDF

BRDF

  • Phong

  • Blinn-Phong

, where

  • Diffuse

  • Torrance-Sparrow

, and inBeckmann Distribution Model,

  • Oren-Nayar

Stochastic Path Tracing

Algorithm

  • Russian Roulette

Next Event Estimation

Multiple Importance Sampling

Photon Mapping

Bidirectional Path Tracing

Volumetric Rendering

Procedures

  • Absorption

  • Emission

  • Outscattering

  • Inscattering