Real-time Reflection
Real-time reflection is achieved through a render texture generated by a C# script attached to the water surface. This texture is generated using the FFT method.
Underwater Details
The mud underwater can be seen through the surface of the water waves.β
The depth of the water is also adjustable through the material.
Different Skyboxes
This is another example of a skybox with an aurora.
specular reflection is independently adjustable.
Water Rendering
The following shader is implemented in Unity's Built-in Render Pipeline using Amplify Shader Editor.
Official DocumentOpen β
