T.TAO
この内容はまだ日本語版がないため、英語で表示しています。
Back to Works
2024/technical-art

Water Surface Rendering

technical-art
Water Surface Rendering

01

Realtime Reflection

The realtime reflection is implemented with a render texture generated by a C# script attached to the water surface. The texture was generated using FFT methods.

02

Underwater Details

The underwater mud is visible throught the surface of the water waves.​

Through the material, the depth of the water is also adjustable.

03

Different Skybox

Here is another example of a skybox with aurora.

The specular reflection is independently adjustable.

Water Surface Rendering

The following shader is implemented in Amplified Shader Editor in Built-in Render Pipeline of Unity.

Download Unity Package (Built-in RP) Formal Written