Graphics technical artist at First Fun, previously Apple.
Rendering tools, shaders, and long notes on how they work.
Selected work
Metal Shader CanvasA native macOS shader lab2026
MetalCasterA game engine for Apple platforms, built around generative AI2026
Alfheim EngineAn engine for character-driven text adventures2025
Realistic Water SimulationFFT ocean waves and screen-space fluids2024
BDPT + MIS RendererA CPU path tracer, from BSDFs to BVH2024
Drifting Music BoxAn expressive game: music boxes shaped like small classrooms2022
IllustrationDigital drawings, added to as I go2024–
Light and Shadow DiaryBlack-and-white photographs2026–
Writing
- MetalA renderer, one stage at a time22
- Unity ShaderShaders from the technical-artist side13
- C++ ProgrammingFrom memory layout to C++1711
- Artistic AnatomyAnatomy for drawing, not medicine5
Recent
- Mar 2026Shader #1 Learning Shaders with Shader Canvas
- Dec 2025Me and Nikon: 2025
- Mar 2025Game Developer Conference 2025 Retrospective